Developer: Marauder Interactive
For a long time, years in fact, this game went by another name: Enemy Starfighter. A simpler name, without the "epic sci-fi opera" style of its current title, but perhaps a more apt description. House of the Dying Sun is all about destroying your enemies from the sleek low-poly cockpit of your Interceptor starfighter, a lean adrenaline rush of arcade-y space combat and fleet tactics
From the mission map, you choose which of the game's 14 scenarios to tackle, each one divided between three difficulties that add more enemies and smarter AI tactics to outfight and outplan. Each mission features bonus objectives, and most reward you with new weapons or additional fighters and frigates to your personal fleet. The missions are never that long, and always imbued with the tension as you fear the inevitable announcement and countdown of the traitor flagship, a massively powerful brute of a vessel that can wipe out your entire fleet. The looming threat of the flagship adds to the sense that you're a small loyalist rebellion against the much more powerful forces that overthrew your emperor.
But while House of the Dying Sun's combat nails the tight controls and dogfighting action, it wouldn't be nearly as satisfying without its stellar sound design. Personally, I argue the audio makes the game. The muted rumble and thuds of your weapons. The rasp of your oxygen mask. The tinny chatter of your wingmen, The mechanical whir when you reload or switch weapons. The sound design draws you into the combat, gives every action an immersive and atmospheric reaction. You feel powerful, you feel like a master pilot behind the cockpit among fellow warriors.
Steam and directly from the developer's site.